A simple experiment, trying to implement a plasma effect (good ol' demoscene effect from the 16bits era) as a background in Godot4. 

In this implementation, a TileMap is being changed dynamically. The plasma was implemented as the background of a very basic platformer (nothing much to do here). The character can be moved left and right with arrows and jump with X.


The code can be found there: https://github.com/olenoble/PlasmaGodot4

An older example in Godot3 can be also found there: https://github.com/olenoble/PlasmaGodot


Credits:

Tilemap and character from Kenney: https://www.kenney.nl/assets/1-bit-platformer-pack

Background music from VL2M Studio: https://opengameart.org/content/vl2m-music-pack-vol2


Development log

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