Examples
Plasma Godot4 » Devlog
No particular explanations here but the illustrations of how the number of waves impacts the effect. We can see below that once you hit 10 waves, there is little impact to add more (but as discussed before, it doesn't cost anything performance-wise so why not. And maybe, using different parameters, this could in fact make a different so feel free to experiment). I apologize about the quality - I used short compressed animated gifs to showcase the results, but feel free to play with the script in Github.
Number waves = 1
Number waves = 5
Number waves = 10
Number waves = 20
Number waves = 50
Number waves = 100
Plasma Godot4
Plasma Effect With Godot4
Status | In development |
Category | Assets |
Author | MidnattOel |
Tags | demoscene, Godot, Pixel Art, plasma, Prototype, sourcecode |
More posts
- ImprovementsMay 11, 2024
- General IdeasApr 23, 2024
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